Monday 31 October 2011

To Kill a Dragon: Don Bluth.

Don Bluth is a famous animator and character designer, best known for working on films such as Secret of NIMH (1982), An American Tail (1986),The Land Before Time (1988), and All Dogs Go to Heaven (1989). He also worked on the video game Dragon's lair.


As a child I really enjoyed the movies that Don Bluth helped to create, the characters he created were always memorable an fun to watch. I really like how through simple poses and 2 sentences, he has fully explained the character above.


I also really like the style of drawing that Don Bluth did; very simple and cartoony figures but with a lot of range for poses and emotion. It is quite close the to the style of drawing that I am doing for my character.


Don Bluth was excelent at producing storyboards and character sheets, I hope to be able to make something like this for my own character.

On Valkyries: Raita Honjo

Raita Honjo Is a character concept artist most notably known for his work on Valkyria Chronicles.


I am personally not a huge fan of the anime style, no doubt because I have seen it so many times and can look bad when done over the top. However I really like Honjo's work in the Valkyria Chronicles games.


I really like the use of watercolours (and how they kept this in the games) as well as the variety of character archetypes on portrayal for each character. The style is quite similar to my own cartoony stlye, though with superior colouring and more realistic proportions.

Location Location Location

I needed a location for The Witch-Doctor.  something that suited his rich upbringing but also demonstrated his evil character.

I began looking into mansions and elegant interiors. My plan was to take a very rich mansion and corrupt it with The Witch-Doctor's evil. I looked into haunted mansions and dark areas. Quite fitting considering it is Halloween!


I then produced some quick sketches of what the mansion would look like, also making a quick floor plan for the room.

  
I first made a very quick and rough sketch, mainly to be used as a general guide.


I went over this guide in a a lot more detail and using a cleaner line. This would be useful as I could colour this in very quickly and easily.


I then added the base colours for each element in the room, the majority of the room is white and clean.


I then produced the final piece. Adding more detail in the colours, lighting, rug details, blood splatters and evil smoke comming from cracks in the room. I think this came out alright and suits The Witch-Doctor very well.


 I also made cleaner versions of my floor plans, giving more details on measurements.



Friday 28 October 2011

The Illusion of Movement

Here is a flipbook animation that I made for my ANIMATE module.


It is 20 frames long at 12 FPS. I tried to get as many principles of animation as I could, specifically anticipation and easing in and out.

Before I made this I made a small storyboard of the keyframes.


 I wrote small explanations of what was going on for each frame, I was going to use this on it's own but I decided to do something more detailed.

I produced another storyboard featuring all 20 frames. I did this because I wanted to make sure I got all of the movements I wanted in the limited frames I had. I am quite happy with this animation, though I would of preferred to have polished the drawings a bit more.

Thursday 27 October 2011

Seasons Greetings: Alphonse Mucha

I wanted to look into some artists that were working round the time my character is set (WWI and before), as before now I have only looked at contemporary artists and would like to see some more historic art. While looking into artists, my Brother suggested I look into the art of Mucha.



Mucha was an Czech Art Nouveau artist who worked during the late 1800's and early 1900's. He produced a lot of posters and designs, mainly featuring women. One of his most famous pieces of work is a poster featuring four women representing the four seasons (shown above).


I really like the style that Mucha draws; it is realistic but at the same, stylised, using large outlines and swirling patterns for hair and plants. I feel that the style shares similarities with classic fantasy, with the women pictured    reminding me of elves form Lord of The Rings.

The large outlines and flat colours remind me of my own character designs, albeit on a much lesser extent, I would love to be able to produce some character designs in this style but I am not skilled enough to even imitate it. 


Tuesday 18 October 2011

Trials and Tribulations of The Modern Man

When most people think of modernism, they think of it as solely an art movement. This however is not the case, rather it was a reaction of Modernity and the vast changes in culture and society that came with it. Modernism wasn't just splats of paint on a canvas, though that certainly was a part of it.

Modernity arose during 1750s when Industrialisation and Urbanisation were starting to emerge.Where there were once small knit, rural communities there was now the great mass of strangers in cities, close physically but not personally. New technologies slowly made the world a smaller place; trains, telephones, convenient technologies that changed the worlds subjective conciousness.

Another driving force for modernity was the rise of philosophical and scientific thinking, religion, which was once the dominating 'explanation' for the world was being replaced with scientific reason, changing the outlook of everyone. Psychology is discovered for the initial purpose of finding out what effect the modern world would have on a man's mind.

The City had become the new social experience. To be modern was to be 'new', to be improved and superior. Naturally, countries began to compete for who could be the most modern city. Throughout the early 20th century, the city of Paris was the most modern city of the world. The city was redesigned, replacing the small alleyways with large boulevards. This could be seen as Modernity being used to better control the people; the large areas made it easier to move troops and the poor were forced to the outskirts of the city.

With such a new experience it was natural that artist would turn there attentions on the city. Throughout the history of modernism, the art has often followed the progress of technology and society. Artists learn the science of optics and begin using unique and complimentary colours in there paintings. With the advent of photography, art had to change and compete with this new technology.

New technology, such as the Kaiserpanorama, had become a barrier of actual experiences. People would rather pay to see something through a lens than see it for themselves for free. Modernism became a subjective response to modernity, painting an experience of the surroundings rather than a literal representation. 

Modernism is defined by many key features: It is anti-historicism, never looking back to take influences from past works, It works with truth with materials, making paint look like paint and wood look like wood, rather than trying to disguise it. With modernism, form followed function, this is the minimalist design that many people often attach to modernism.

Most importantly, modernism was seen as international, going through all cultural and social barriers to make a design which everyone could understand. All buildings would be the same and everyone would understand it. This lead to the rise of skyscrapers and buildings made of cheaper materials that anyone could use.

Modernism ended round the 1950's, where it was to be replaced with the less serious Post-Modernism.

Film was also inspired by modernity, film makers explored how it could be used to control people with the film 'Fountainhead'. It also often looked to the future of modernism and made predictions of what might come,  from these often bizarre films we can see the birth of the science fiction genre.

Both Charlie Chaplin and Dziga Vertov explored modernism in film, the former in a much more jovial way than others, he portrayed his character being literally lost in a gigantic machine, a feeling no doubt many people felt during the introduction of so many new technologies.






Thursday 13 October 2011

The adventures of PHOTO BEAR!

For the last two weeks we have had photography inductions to get us used to the SLR cameras the college has. For this induction we had to bring a 'treasured item' to take pictures of, I chose the teddy bear I have had since I was 6 (Ted!).

In the Induction we learnt all about shutter speeds, aperture sizes, white balance, lighting and depth of field. Once we were taught about these technical terms on a camera we were told to take pictures of our items, here are the six favorite ones I took!


Here I used a wide aperture to get a small depth if field. I also used the cameras focus points to keep Ted in focus. Totoro looms in the background, waiting...always waiting.


Here I used a strong studio light on the left side of Ted to create some strong shadows on him.

I used a wide aperture and the camera's built in monochrome picture style to take this black and white photo. Ted is all alone. ;_;


I used a wide aperture to focus on the leaf in front of Ted, making him out of focus in the background.


I used a Narrow aperture here to get a lot of the foliage around Ted in focus. I also used a white balance suited for the cloudy weather outdoors.

Here I used a very slow shutter speed and shone a small blue LED all around Ted, the effect is a ghostly neon blur which looks really good!

I learnt quite a lot in these inductions, no doubt I will be utilizing these techniques for future projects.