Finally it was time to animate my toy. I decided to animate my toy in separate scenes, which would allow me to change cameras quite easily and ensure that a single file wouldn't get too big.
First I animated a walk cycle, I tried doing it in how I explained it in the storyboard, however this proved to be problematic.
This walk cycle was too cumbersome and slow for the scene I wanted to portray. I decided to make a new walk cycle that was more of a shuffle and could be faster.
This walk was much cleaner and faster, which would suit the small toy well. I decided I would keep the style of walk for the big toy as it was needed for the last scene to work.
Most of my animations would be the walk cycle plus starting and stopping, so I could re use this animation a lot. I used the infinity tool in the first scene of my animation to make an infinite walk cycle.
For the bigger toy I used some squash and stretch for his footsteps, to make him seem more heavier. I used the same thing for when the small toy jumps into the big toys foot.
I decided that when the big toy falls over that the scenery should jump up, to show just how heavy the big toy was. I made a small test animation to see how this would look.
The hills would need to be a lot smoother but I thought that it would be good to put into the final animation.
During the final parts of the animation I did start to rush a bit, as I needed time for the animation to render out and I was under pressure from other work, I felt like I could of done the ending better if I had more time.
With all the Maya work done for my animation I made some quick title cards using flash.
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