Today we learnt about lighting and how it effects the scene in Maya. Essentially it is the same in film as it is in 3-D; it is important to utilize 3 point lighting to help whatever you are lighting stand out.
The three lights you need to use are a key light for the main lighting, a fill light to help balance out the other side of the object and a back light to help soften out the edges of the object.
In Maya there are different types of light that can be used. A directional light can be used to simulate sunlight and effects the entire scene. A spot light is a cone shaped ray of light, much like the ones used on stage. A point light is floating orb of light which shines in all directions. It is important to use all of these type of lights if you want something to look well lit.
Here I used two spot lights for my key light and fill light, then I used a point light as a back light for the object.
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