Monday, 27 February 2012

Design Inspiration and Gathering Material

When looking for inspiration for my game environments, it is important that I look from a variety of sources. While we have three options to choose from (crashed UFO site, fairytale scene, Section of Kirkstall Abbey) they still provide room to be imaginative and creative with them (with the exception of Kirkstall, which is a recreation).

I shouldn't simply look at other video games for inspiration, I should also look into all forms of media and real life for my environment. Since the environment I will be creating will not be a game and simply an area to walk around, I can afford to put a lot of effort into how the location looks.

While looking at mainstream AAA video games for inspiration is good, I should also look into the independent side of gaming. Since they often don't have to worry about publishers and making massive profits, they can be free to make more unique and stylised games.

It is also important to develop my ideas by drawing in my sketchbook and doodling on the computer with a tablet. While I may initially think these drawings aren't so good, they are important for the development of the ideas and don't need to be perfect drawings.

A good idea for gathering materials would be to create mood boards for my ideas. That way I can identify key elements and moods for the environment I create very easily. It is also good for communicating me ideas to other people.

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