Thursday, 10 May 2012

Crystal Building and Prototype


I have started on my level, first building my enviroment using cubes and shapes in Unity. I am using the terrain tool to create the ground but I will eventually have to replace it with a Maya object as I can't create round terrain.


I created some simple crystal shapes in Maya and gave them a simple texture. I added a transparency filter in Maya but it wouldn't translate in Unity.

 
So Instead I used a unique shader for the crystals called FX glass. Not only did this make the crystals see through, but it also made it shiny and warp things when looked through it. I am very pleased with how this has turned out and will use it for the rest of my crystals.


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