Wednesday, 5 December 2012

Alien Blocking out

To teach me the skills required to create the game cinematic I am first going to practice by creating a model of an Alien. To begin with I started with acquiring the turnaround images and setting their sizes up in Photoshop. I actually struggled a little while to do this as I do not own Photoshop but eventually I got two images: The Alien on its side and on its front.


I then set up a new Maya project and placed these images in the image planes. With these I could block out the alien much more efficiently and accurately.


I have only blocked out half of the alien. This is due to the alien being completely symmetrical. I can model only half of the alien and them mirror it at a later date. I will have to make sure that the topology of the alien makes sense so that I can have an easier time UV mapping and animating.

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