For our cinematic we would like a cel shaded style to our characters. To see what we could do I looked into games with a cel shaded style.
Legend Of Zelda: Wind Waker was one our biggest influences for making the game cel shaded. Even though the game was released in 2003 it still looks fantastic to this day. We can accomplish this by creating simple textures and applying toon shaders through Unity.
Other games that use this style are Dragon Quest VIII and Okami. Hopefully it is something we can emulate in our own animation.
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