Thursday, 6 December 2012

Surveillance Rigging

WIth the model for the Surveillance bot complete I began the rigging process.


With the practice from the alien, the initial skeleton making process was quite easy. The only difference es was the lack of arms and head. The three cameras had leg like skeleton appendages. I did not create any joints for the key, this will be important when I need it to spin constantly. Once I had made the skeleton I created the controllers, which, again, went by a lot faster with my practice work on the alien.

I then constrained the joints to the controllers. I used IKs for the cameras, so I could have an easier time moving them around. Finally I skinned the model. This was a lot more complicated than the alien as certain limbs had influence in odd places that they shouldn't. It took quite a while to weight paint these issues out but I eventually got it done. Once again I left the key out as skinning it would  not allow it to spin as I want it too.

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