Since last time I had blocked out the alien, however I didn't take into consideration the topology of the alien.
I added more detail and more edge loops into the model, this will allow for better control when animating the alien. A clean and efficient topology is important for game characters as they will be the center of attention in most scenes.
I then proceeds to block out the arm of the alien. This took me a while as I couldn't get much information from the side image plane, however I eventually completed it.
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